Remnants of Vault 59: Quest ID xx000F9C, Editor ID: CompanionPeterV59Quest, Stages:Ĥ0 Find out how the Sword of Atom resists radiationĥ0 Learn how the Sword of Atom became violentĦ0 Learn about the Deathclaw Militarization ProgramĦ8 Discover the Location of the Nuclear Stockpile As Tradecraft is a side quest, forcing completion shouldn't break your game.Ĭonsole command: setstage 0006fa37 750, will advance the Tradecraft quest to the point where you talk to Deacon at the Old North Church, prior to entering the Railroad. Using console commands to force complete quests is a LAST RESORT, but forcing completion of Tradecraft will enable Peter, if nothing else works. If you met one of those prerequisites and Peter still won't talk to you, the easiest solution is to force completion of the quest Tradecraft via console command. To start Fusion City Rising you are required to have completed at least one of the following:ģ) The main quest Hunter/Hunted (obtain courser chip)Ĥ) Killed the Railroad on behalf of the Institute ( End of the Line quest)ĥ) Killed the Railroad on behalf of the BoS ( Tactical Thinking quest). Troubleshooting if you can't get the main quest to start, i.e. To advance a quest stage, console command: setstage Īdvancing a quest with a console command is a LAST RESORT if nothing else works, and can have adverse unintended consequences. To find the full quest ID, use console command: help 0 The "xx" below in the quest ID's should be replaced by order of Fusion City Rising in your load order. This section is for use only if you get stuck on a quest. Troubleshooting a Quest ( WARNING: Potential SPOILER Alerts Below) Will you add more quests eventually? Yes, that's the plan. Completing the quest is how you obtain the keys to the player home located on the top floor of Fusion City. This will take you on a hunt through various Glowing Sea locations. Play-through video here.Ħ) Unsubstantiated Rumors: Talk to Annie Wilkes behind the counter of the Fusion City hotel. Completing the quest gives you a custom weapon, and also opens a functional subway line between Fusion City and Diamond City (which is compatible with Subway Runner if you use that mod). He will ask you to take out the Raiders who are sabotaging the new Diamond City subway line, and drain the flood waters. Play-through video here.ĥ) Making the Connection: Starts when you enter the Fusion City Subway from Fusion City mall. Completing this quest is how you obtain Dayna as a companion. Play-through video here.Ĥ) Reality Bytes: Starts when you enter the Club Fusion Invasion Simulation Pod on the 5th floor of Club Fusion. Will take players different amounts of time to complete and may be frustrating if maze/puzzles aren't your thing (in which case bring a jet pack). This is a puzzle/maze quest that starts off adorable and turns dark quickly. Fusion City Residential is located next to the church in Fusion City. Play-through video here.ģ) Vidkun's Burden: Talk to Gracie, a little girl playing on the floor in the nursery of Fusion City Residential. Completing this quest is how you get the custom radio in Club Fusion to work. If you are having any trouble with this quest finding the holotapes on the terminals, here is a Nuka quest troubleshooting log.Ģ) Tower to the People: You'll get this quest when you talk to Dana along with the Nuka quest. You get a fun weapon reward from Dana for completing the quest. Quest takes 1-3 hours to complete depending on if you fast travel. Play-through video here.ġ) Things Go Better With Nuka-Cola: Auto-starts after "Set the Building on Fire" is complete. This quest takes you through Fusion City, Club Fusion, the university, Ini-Tec HQ, Ini-Tec detention center, the nuclear stockpile facility, etc., and usually takes at least several hours to complete. Play-through video here.Ģ) Set the Building on Fire: Talk to Peter after exiting the residential section of Vault 59. This quest takes you through Vault 59 to fight the Sword of Atom, and usually takes at least an hour to complete. 1) Remnants of Vault 59: Talk to Peter in Railroad HQ.
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